Profile PictureKaren Stanley (Kazperstan)
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Creating Roof Tiles in Substance Designer

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Creating Roof Tiles in Substance Designer

£0+
18 ratings

This tutorial will show you the basics of creating a nice clean height map in substance designer that can later be used for tessellation and creating your colour maps. It will cover: 

  • Creating the main shape of the Tile
  • How to use gradients to create a profile curve in your height map
  • How to Tile your shapes and add some variation.
  • Adding in surface detail from grunge maps
  • Creating damage using the edge detect node
  • Creating the Diffuse map using Gradient nodes and AO masks.
  • Creating the gloss maps with various levels of detail. 


You get a PDF written tutorial and Large JPG. images of the node graph


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